![]() ![]() In fact, she doesn't actually have one, instead opting to "pour love into all of them." When it comes to individual characters, however, there is one that Shibuya is particularly proud of. Though it was her work on the very first Final Fantasy game all those years ago that really helped to kickstart her long and successful career, it's not her favorite game in the Pixel Remaster series. So, I worked to find a happy medium that retained the of the originals." But if I got carried away and added a bit more detail than I should have, they would turn into something completely different where I would realize my emotions got the best of me and that I had messed up. "At the time, I worked with only three colors, and so I felt like I was having a conversation with me from the past-asking myself if this was how I actually wanted to depict them. "I was fortunate to stay with the company for this long," she explains, adding that she is "grateful for the opportunity to revisit work from 34 years ago, since these titles were the origin of career." More than three decades later and she's still with the company, demonstrating an air of longevity that few in the industry possess. Shibuya began working at Square (now Square Enix) when she was in her early twenties and quickly made a name for herself as one of the most talented pixel artists in the industry. One of them is Kazuko Shibuya, who worked on the first six Final Fantasy games and returned to serve as both the art director and a pixel artist for the Pixel Remaster project. It's quickly becoming a lost art, but that's not to say that there aren't still some hugely talented pixel artists around. ![]() ![]() The latter should perhaps be a legitimate concern for fans of 2D video games everywhere, with high-quality spritework nowhere near as prominent today as it was in the eight and sixteen-bit eras. ![]() "We are certainly aware of the comments and requests about the previous titles," he explains, adding that "each has good points and bad, but this time around, we were especially mindful to use the original versions as the base of our remaster comparing them to previous remakes." Not all of those past efforts have pleased everybody, however, and Akiyama and his team were keen to avoid making some of the same mistakes made by their predecessors. With that in mind, we thought by applying the same kind of remaster treatment across the games, we could provide an environment that allows fans around the world to have more access to play them."Īs Akiyama points out, this is not the first time that some of these games have been remastered. "The games have been sold through various formats before, but the scope of what redone, each title’s release timing, and their release regions were all varied, and we never really had the opportunity to allow players to enjoy them as a collection of Final Fantasy titles. When asked why the decision was made to remaster the titles in the first place, Akiyama provides a straight and simple response: The man that was ultimately chosen for the role was Toshio Akiyama, who had previously directed several Final Fantasy titles including Final Fantasy IV: The After Years and the most recent installment of Final Fantasy Dimensions. Thankfully, experience is something that the team at Square Enix has in abundance, particularly when it comes to working on Final Fantasy games. RELATED: Final Fantasy Pixel Remaster ReviewĪ project of this scale and magnitude required an experienced producer with a good understanding of the franchise. In a recent interview, Game Rant spoke with several members of the Pixel Remasterdevelopment team to find out more about the project and some of the challenges that they faced while remastering these iconic 2D titles. The aim of the Final Fantasy Pixel Remaster project is to provide fans and new players alike with a definitive and easily accessible collection containing the series' first six installments. It's a series that is constantly reinventing itself, but while Square Enix remains firmly focussed on the future of the Final Fantasy franchise, the developer is also keen to celebrate its illustrious origins as well. Time and time again, the series has helped to shape and redefine the JRPG genre with a seemingly endless stream of exciting and unforgettable role-playing adventures. Few franchises have had quite as big of an impact on the video game industry as Final Fantasy. ![]()
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